The UPT League

UPT seasons run for 16 weeks and run towards an end of season final worth $30,000.00 in cash and prizes

To qualify you need to be placed in the top 2 of any venue leaderboard (Sydney, Newcastle and Illawarra only as north coast runs a seperate qualifycation series)

or

Top 50 of the state leaderboard

 

As the UPT is a league you need to be or become a member prior to participation in any UPT event or promotion and adhere to any UPT rules or any directions given by any UPT representative

 

Below are our UPT rules note that some venues have some house rules that may vary from those rules listed below so please check with your local TD before registration

 

SECTION 1 - PROPER BEHAVIOR

CONDUCT CODE

Management will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny entry to tournaments to violators. The following are not permitted:

  • Collusion with another player or any other form of cheating.

  • Verbally or physically threatening any patron or employee.

  • Using profanity or obscene language.

  • Creating a disturbance by arguing, shouting, or making excessive noise.

  • Throwing, tearing, bending, or crumpling cards.

  • Destroying or defacing property.

  • Using an illegal substance.

  • Carrying a weapon.

POKER ETIQUETTE

The following actions are improper, and grounds for warning, suspending, or barring a violator:

  • Deliberately acting out of turn.

  • Deliberately splashing chips into the pot.

  • Agreeing to check a hand out when a player is all-in.

  • Reading a hand for another player at the showdown before it has been placed faceup on the table.

  • Revealing the contents of a live hand before the betting is complete. Revealing the contents of a folded hand before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player.

  • Needlessly stalling the action of a game.

  • Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer's hands or chip-rack).

  • Stacking chips in a manner that interferes with dealing or viewing cards.

  • Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.

  • Straddle betting is not permitted at any time.




SECTION 2 - HOUSE POLICIES

DECISION-MAKING
  1. Tournament directors reserve the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.

  2. Decisions of the tournament directors are final.

  3. The proper time to draw attention to an error or irregularity is when it occurs or is first noticed. Any delay may affect the ruling.

  4. If an incorrect rule interpretation or decision by a tournament director is made in good faith, the company has no liability. All tournaments and or guarantees are subject to change without notice.

  5. A ruling may be made regarding a pot if it has been requested before the next deal starts (or before the hand either ends or the player changes to another table). Otherwise, the result of a deal must stand. The first riffle of the shuffle marks the start for a deal.

  6. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has been observed, management may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.

  7. To keep the action moving, it is possible that a game may be asked to continue even though a decision is delayed for a short period. The delay could be needed to check the overhead camera tape, get the tournament director to give the ruling, or some other good reason. In such circumstances, a pot or portion thereof may be impounded by the house while the decision is pending.

  8. The same action may have a different meaning, depending on who does it, so the possible intent of an offender will be taken into consideration. Some factors here are the person's amount of poker experience and past record.

PROCEDURES
  1. Tournament directors will decide when to start or close any game.

  2. Cash is not permitted on the table.

  3. Only one person may play a hand.

  4. No one is allowed to play another player's chips.

  5. Permission is required before taking a seat in a game.

  6. Only registered members may participate in the game.

  7. Playing over without permission from the tournament director is not allowed. Pushing bets ("saving" or "potting out") is not allowed.

  8. Splitting pots will not be allowed in any game. Chopping the big and small blind by taking them back when all other players have folded is not allowed.

  9. Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to conceal them.

  10. Any player is entitled to a clear view of an opponent's chips. Higher denomination chips should be visible.

  11. Your chips may be picked up if you are away from the table for more than 30 minutes. Your absence may be extended if you notify a tournament directors in advance. Frequent or continuous absences may cause your chips to be picked up from the table.

  12. Looking through the discards or deck stub is not allowed.

  13. After a deal ends, dealers are asked to not show what card would have been dealt.

  14. A player is expected to pay attention to the game and not hold up play. Activity that interferes with this such as reading at the table is discouraged, and the player will be asked to cease if a problem is caused.

  15. A non-player may not sit at the table.

  16. In non-tournament games, you may have a guest sit behind you if no one in the game objects. It is improper for a guest to look at any hand other then your own.

  17. Speaking a foreign language during a game is not allowed.

SEATING
  1. You must be present to add your name to a registration list.

  2. A player may not hold a seat in more than one game.

  3. The house reserves the right to require that any two players not play on the same table (husband and wife, relatives, business partners, and so forth).

  4. When a button game starts, active players will draw a card for the button position. The button will be awarded to the highest card for all games. To protect an existing game, a forced move may be invoked when an additional table of the same game is started. If a player refuses to move into the main game, that player will be forced to quit, and cannot play in the game.


SECTION 3 - GENERAL POKER RULES

MISDEALS
  1. The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands. (If two players have acted in turn, the deal must be played to conclusion, as explained in rule #2)

    1. The first or second card of the hand has been dealt faceup or exposed through dealer error.

    2. Two or more cards have been exposed by the dealer.

    3. Two or more boxed cards (improperly faced cards) are found.

    4. Two or more extra cards have been dealt in the starting hands of a game.

    5. An incorrect number of cards has been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.

    6. Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burncard).

    7. The button was out of position.

    8. The first card was dealt to the wrong position.

    9. Cards have been dealt to an empty seat or a player not entitled to a hand.

    10. A player has been dealt out who is entitled to a hand.

  2. Once action begins, a misdeal cannot be called. The deal will be played, and no money will be returned to any player whose hand is fouled. In button games, action is considered to occur when two players after the blinds have acted on their hands.

DEAD HANDS
  1. Your hand is declared dead if:

    1. You fold or announce that you are folding when facing a bet or a raise.

    2. You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet).

  2. Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved and ruled live at the tournament director's discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of incorrect information given to the player.

  3. Cards thrown into another player's hand are dead, whether they are faceup or facedown.

IRREGULARITIES
  1. In button games, if it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every player one chance for each position on the round (if possible).

  2. You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.

  3. If a card with a different color back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors. If a card with a different color back is discovered in the stub, all action stands.

  4. If two cards of the same rank and suit are found, all action is void, and all chips in the pot are returned to the players who wagered them (subject to next rule).

  5. A player who knows the deck is defective has an obligation to point this out. If such a player instead tries to win a pot by taking aggressive action (trying for a freeroll), the player may lose the right to a refund, and the chips may be required to stay in the pot for the next deal.

  6. If there is extra money in the pot on a deal as a result of forfeited money from the previous deal (as per rule #5), or some similar reason, only a player dealt in on the previous deal is entitled to a hand.

  7. A card discovered faceup in the deck (boxed card) will be treated as a meaningless scrap of paper. A card being treated as a scrap of paper will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another player and mixed in with other downcards. In that case, the card that was faceup in the deck will be replaced after all other cards are dealt for that round.

  8. If you play a hand without looking at all of your cards, you assume the liability of having an irregular card.

  9. One or more cards missing from the deck does not invalidate the results of a hand.

  10. Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burncard.

  11. Procedure for an exposed card varies with the poker form, and is given in the section for each game. A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a player will be treated as an exposed card. To obtain a ruling on whether a card was exposed and should be replaced, a player should announce that the card was flashed or exposed before looking at it. A downcard dealt off the table is an exposed card.

  12. If a card is exposed due to dealer error, a player does not have an option to take the card.

  13. If you drop any cards out of your hand onto the floor, you must still play them.

  14. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a boardcard, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burncard on the next round. On the last round, if there was no betting because a player was all-in, the error should be corrected if discovered before the pot has been awarded.

  15. If the dealer prematurely deals any cards before the betting is complete, those cards will not play, even if a player who has not acted decides to fold.

BETTING AND RAISING
  1. Check-raise is permitted in all games.

  2. In no-limit games, unlimited raising is allowed.

  3. Unlimited raising is allowed in heads-up play. This applies any time the action becomes heads-up before the raising has been capped. Once the raising is capped on a betting round, it cannot be uncapped by a subsequent fold that leaves two players heads-up.

  4. Any wager not all-in must be at least the size of the previous bet or raise in that round.

  5. A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action.

  6. Rapping the table with your hand is a check.

  7. Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. An action or verbal declaration out of turn will not be ruled binding if there is no bet, call, or raise by an intervening player acting after the infraction has been committed. A player who has called out of turn may not change his wager to a raise under any circumstances.

  8. In no limit poker, if you make a forward motion with chips and thus cause another player to act, you may be forced to complete your action.

  9. A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. (This also applies right before the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot.) However, if you are unaware that the pot has been raised, you may withdraw that money and reconsider your action, provided that no one else has acted after you. At pot-limit or no-limit betting, if there is a gross misunderstanding concerning the amount of the wager, see Section 14, Rule 8.

  10. String raises are not allowed. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed. (This does not apply in the use of a single chip of greater value.)

  11. If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called. Example: In a $3-$6 game, when a player bets $6 and the next player puts a $25 chip in the pot without saying anything, that player has merely called the $6 bet.

  12. When opening the betting round a single chip bet will stand at face value.

  13. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed. This includes actions such as betting a lower amount than the minimum bring-in (other than going all-in) and betting the lower limit on an upper limit betting round. If a wager is supposed to be made in a rounded off amount, is not, and must be corrected, it shall be changed to the proper amount nearest in size. No one who has acted may change a call to a raise because the wager size has been changed.

THE SHOWDOWN
  1. To win any part of a pot, a player must show all of his cards faceup on the table, whether they were used in the final hand played or not.

  2. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of thr pot.

  3. Any player, dealer, or floorperson who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help keep mistakes of this nature to a minimum.

  4. All losing hands will be killed by the dealer before a pot is awarded.

  5. Any player who has been dealt in may request to see any hand that is eligible to participate in the showdown, even if the opponent's hand or the winning hand has been mucked. However, this is a privilege that may be revoked if abused. If a player other than the pot winner asks to see a hand that has been folded, that hand is dead. If the winning player asks to see a losing player's hand, both hands are live, and the best hand wins.

  6. Show one, show all. Players are entitled to receive equal access to information about the contents of another player's hand. After a deal, if cards are shown to another player, every player at the table has a right to see those cards. During a deal, cards that were shown to an active player who might have a further wagering decision on that betting round must immediately be shown to all the other players. If the player who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal. Cards shown to a person who has no more wagering decisions on that betting round, but might use the information on a later betting round, should be shown to the other players at the conclusion of that betting round. If only a portion of the hand has been shown, there is no requirement to show any of the unseen cards. The shown cards are treated as given in the preceding part of this rule.

  7. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, a player holding a probable winner is encouraged to show the hand without delay. If there is a side pot, players involved in the side pot should show their hands before anyone who is all-in for only the main pot.

TIES
  1. The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are used to break a tie between cards of the same rank (no redeal or redraw).

  2. Dealing a card to each player is used to determine things like who moves to another table. If the cards are dealt, the order is clockwise starting with the first player on the dealer's left (the button position is irrelevant). Drawing a card is used to determine things like who gets the button in a new game, or seating order coming from a broken game.

  3. An odd chip will be broken down to the smallest unit used in the game.

  4. No player may receive more than one odd chip.

  5. If two or more hands tie, an odd chip will be awarded as follows:

    1. In a button game, the first hand clockwise from the button gets the odd chip.



SECTION 4 - BUTTON AND BLIND USE

In button games, a playing dealer normally does the actual dealing. A round disk called the button is used to indicate which player has the dealer position. The player with the button is last to receive cards on the initial deal and has the right of last action after the first betting round. The button moves clockwise after a deal ends to rotate the advantage of last action. One or more blind bets are usually used to stimulate action and initiate play. Blinds are posted before the players look at their cards. Blinds are part of a player's bet (unless a certain structure or situation specifies otherwise). Action is initiated on the first betting round by the first player to the left of the blinds. On all subsequent betting rounds, the action begins with the first active player to the left of the button.

RULES FOR USING BLINDS
  1. The minimum bet and allowable raise sizes for the opener are specified by the poker form used and blind amounts set for a game. They remain the same even when the player in the blind does not have enough chips to post the full amount.

  2. Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations. The following method of button and blind placement may be designated to do this:

    1. Dead button - The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.

  3. A player posting a blind in the game's regular structure has the option of raising the pot at the first turn to act. Although chips posted by the big blind are considered a bet, this option to raise is retained if someone goes all-in with a wager of less than the minimum raise.

  4. In heads-up play with two blinds, the small blind is on the button.

  5. A new player cannot be dealt in between the big blind and the button. Blinds may not be made up between the big blind and the button. You must wait until the button passes.

  6. When you post the big blind, it serves as your opening bet. When it is your next turn to act, you have the option to raise.



SECTION 5 - HOLD'EM

In hold'em, players receive two downcards as their personal hand (holecards), after which there is a round of betting. Three boardcards are turned simultaneously (called the "flop") and another round of betting occurs. The next two boardcards are turned one at a time, with a round of betting after each card. The boardcards are community cards, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the boardcards and no personal cards to form a hand (play the board). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.

RULES

These rules deal only with irregularities. See the previous chapter, "Button and Blind Use," for rules on that subject.

  1. If the first or second holecard dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal.

  2. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burncard. If the dealer mistakenly deals more than one extra card, it is a misdeal.

  3. If the flop contains too many cards, it must be redealt. (This applies even if it were possible to know which card was the extra one.)

  4. If before dealing the flop, the dealer failed to burn a card, or burned two cards, the error should be rectified if no cards were exposed. The deck must be reshuffled if any cards were exposed.

  5. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a boardcard, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burncard on the next round. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.

  6. If the dealer burns and turns before a betting round is complete, the card(s) may not be used, even if subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation.

  7. If the flop needs to be redealt for any reason, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card. [See "Section 16 - Explanations," discussion #2, for more information on this rule.]

  8. A dealing error for the fourth boardcard is rectified in a manner to least influence the identity of the boardcards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner. [See "Section 16 - Explanations," discussion #2, for more information on this rule.]

  9. You must declare that you are playing the board before you throw your cards away. Otherwise, you relinquish all claim to the pot.


SECTION 6 - NO LIMIT



  1. The number of raises in any betting round is unlimited.

  2. All bets must be at least equal to the minimum bring-in, unless the player is going all-in. The minimum bet remains the same amount on all betting rounds.

  3. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. A player who has already acted and is not facing a fullsize wager may not subsequently raise an all-in bet that is less than the minimum bet (which is the amount of the minimum bring-in), or less than the full size of the last bet or raise.

  4. "Completing the bet" is a limit poker wager type only, not allowed at big-bet poker. For example, if a player bets $100 and the next player goes all-in for $140, a player wishing to raise must make the total bet at least $300 (unless going all-in).

  5. Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a player qualifies as a raise. Example: Player A bets $100 and Player B raises $100 more, making the total bet $200. If Player C goes all in for less than $300 total (not a full $100 raise), and Player A calls, then Player B has no option to raise again, because he wasn't fully raised. (Player A could have raised, because Player B raised.)

  6. In tournament play, the TDA rules require that the player either use a verbal statement giving the amount of the raise or put the chips into the pot in a single motion, to avoid making a string-bet.

  7. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action. If a forward motion causes another player to act and the chips are not released then that player will be liable to complete the bet.

  8. If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement.

  9. If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.

  10. Because the amount of a wager at big-bet poker has such a wide range, a player who has taken action based on a gross misunderstanding of the amount wagered needs some protection. A "call" may be ruled not binding if it is obvious that the player grossly misunderstood the amount wagered. A bettor should not show down a hand until the amount put into the pot for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. The decision-maker is allowed considerable discretion in ruling on this type of situation. A possible rule-of-thumb is to disallow any claim of not understanding the amount wagered if the caller has put fifty percent or more of that amount into the pot. Example: On the end, a player puts a $500 chip into the pot and says softly, "Four hundred." The opponent puts a $100 chip into the pot and says, "Call." The bettor immediately shows the hand. The dealer says, "He bet four hundred." The caller says, "Oh, I thought he bet a hundred." In this case, the recommended ruling normally is that the bettor had an obligation to not show the hand when the amount put into the pot was obviously short, and the "call" can be retracted. Note that the character of each player can be a factor. (Unfortunately, situations can arise at big-bet poker that are not so clear-cut as this.)

  11. A bet of a single chip or bill without comment is considered to be the full amount of the chip or bill allowed. However, a player acting on a previous bet with a larger denomination chip or bill is calling the previous bet unless this player makes a verbal declaration to raise the pot. (This includes acting on the forced bet of the big blind.)

  12. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size. (This does not apply to a player who has unintentionally put too much in to call.) The wager is brought up to the sufficient amount only, no greater size.

  13. All wagers may be required to be in the same denomination of chip (or larger) used for the minimum bring-in, even if smaller chips are used in the blind structure. If this is done, the smaller chips may not play except in quantity, even when going all-in.

  14. In non-tournament games, one optional live straddle is allowed. The player who posts the straddle has last action for the first round of betting and is allowed to raise. To straddle, a player must be on the immediate left of the big blind, and must post an amount twice the size of the big blind.

  15. In all no-limit and pot-limit games, the house has the right to place a maximum time limit for taking action on your hand. The clock may be put on someone by the dealer as directed by a floorperson, or if a player requests it. If the clock is put on you when you are facing a bet, you will have one additional minute to act on your hand. You will have a ten-second warning, after which your hand is dead if you have not acted.

SECTION 7 - TOURNAMENTS

By participating in a tournament, you agree to abide by the rules and behave in a courteous manner. A violator may be verbally warned, suspended from play for a specified length of time, or disqualified from the tournament. Chips from a disqualified participant will be removed from play. Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play.

  1. Whenever possible, all rules are the same as those that apply to live games.

  2. You must be a current member to participate in the game.

  3. Initial seating is determined by random draw or assignment. (For a one-table satellite event, cards to determine seating may be left faceup so the earlier entrants can pick their seat, since the button is assigned randomly.)

  4. The appropriate starting amount of chips will be placed on the table for each paid entrant at the beginning of the event, whether the person is present or not.

  5. If a paid entrant is absent at the start of an event, at some point an effort will be made to locate and contact the player. If the player requests the chips be left in place until arrival, the request will be honored. If the player is unable to be contacted, the chips may be removed from play at the discretion of the director anytime after a new betting level is begun or a half-hour has elapsed, whichever occurs first.

  6. A starting stack of chips may be placed in a seat to accommodate late entrants (so all antes and blinds have been appropriately paid). An unsold seat will have such a stack removed at a time left to the discretion of the director.

  7. A no-show or absent player is always dealt a hand. That player's stack will post chips for blinds and antes, and have the forced lowcard bet put into the pot at stud. All tournaments have free entry options.

  8. In all tournament games using a dealer button, the starting position of the button is determined by the players drawing for the high card.

  9. Limits and blinds are raised at regularly scheduled intervals.

  10. The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly.

  11. A player must be at the table by the time all players have their complete starting hands in order to have a live hand for that deal. (The dealer has been instructed to kill the hands of all absent players immediately after dealing each player a starting hand.)

  12. As players are eliminated, tables are broken in a pre-set order, with players from the broken tables assigned to empty seats at other tables.

  13. A change of seat is not allowed after play starts, except as assigned by the director or in exceptional circumstances.

  14. In button games, if a player is needed to move from a table to balance tables, the player will be selected by the tournament director that best fits into the vacant seat at the new table.

  15. New players are dealt in immediately and take over the obligations of that position, including the small blind or button position.

  16. The number of players at each table will be kept reasonably balanced by the transfer of a player as needed. With more than four tables, table size will be kept within two players. With three tables or less, table size will be kept within one player.

  17. In all events, there is a redraw for seating when the field is reduced to one table or if 3 or more players are brought to a table.

  18. A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones (A rebuy is okay if allowable by the rules of that event). If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.

  19. If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money is left in his stack. A player who posts a short blind and wins does not need to make up the blind.

  20. All players must leave their seat immediately after being eliminated from an event.

  21. Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. A player in a multihanded pot may not show any cards during a deal. Heads-up, a player may not show any cards unless the event has only two remaining players, or is winner-take-all. If a player deliberately shows a card, the player may be penalized. Verbally stating one's hand during the play may also be penalized.

  22. The limit on raises is also applied to heads-up situations (except the last two players in a tournament are exempted from a limitation on raises).

  23. At pot-limit and no-limit play, the player must either use a verbal statement giving the amount of the raise or put chips into the pot in a single motion. Otherwise, it is a string bet.

  24. Non-tournament chips are not allowed on the table.

  25. Higher-denomination chips must be placed where they are easily visible to all other players at the table.

  26. All tournament chips must remain visible on the table throughout the event. Chips taken off the table will be removed from the event, and a player doing this may be disqualified.

  27. Inappropriate behavior like throwing cards that go off the table may be punished with a penalty such as being dealt out for a length of time. A severe infraction such as abusive or disruptive behavior may be punished by eviction from the tournament.

  28. The dealer button remains in position until the appropriate blinds are taken. Players must post all blinds every round. Because of this, last action may be given to the same player for two consecutive hands by the use of a "dead button."

  29. In heads-up play with two blinds, the small blind is on the button.

  30. All hands will be turned faceup whenever a player is all-in and betting action is complete.

  31. If multiple players go broke on the same hand, the player starting the hand with the larger amount of chips finishes in the higher place for prize money and any other award.



 

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